AI Insights · Timothy · April 2025
Top 5 Boat Games Performance in Italy Q1 2025
Explore the performance of the top 5 boat games in Italy during Q1 2025, with insights on downloads, revenue, and active users.
The first quarter of 2025 saw varied performance among the top boat games on a unified platform in Italy. Here's a closer look at how these apps fared:
My Cruise from EYEWIND LIMITED had a dynamic quarter. Weekly revenue fluctuated, peaking at $417 in late January, while downloads decreased from 3.3K to around 2.4K by March. Active users started at approximately 58.7K, ending the quarter with a slight increase to 54.6K.
Ship Simulator: Boat Game by Azur Interactive Games showed an upward trend in revenue, reaching $70 by mid-March. Downloads saw a spike in early February at nearly 3K, and active users increased from 20.4K to 22.9K over the quarter.
Flippy Race from Ketchapp experienced a decline in downloads, starting at 3.2K and dropping to 404 by the end of March. Revenue was minimal, with occasional peaks, while active users decreased from 11.5K to 5.6K.
Cruise World! by Supercent, Inc. maintained a steady download rate, with numbers hovering between 452 and 882. Revenue remained low, and active users showed a slight increase, ending the quarter at 12.9K.
Hyper Boat from Sunday.gg had consistent downloads around the 500 mark. Active users saw a peak in late January at 1.5K, but gradually decreased to 671 by the end of March.
These insights offer a snapshot of the competitive landscape for boat games in Italy, with more detailed data available from Sensor Tower.